“I heard talks that there was going to be a secret third mode in World at War,” he continued, “And I went to the designers and said, ‘So I had this Ray Gun, what do you think?’ and they were excited about it enough for it to be put in the game. “Nobody really asked me to make it it was something I wanted to do, and in the back of my mind, I wanted to convince a designer to get it into the game.” “I wanted to do something that felt between a toy and a real weapon, with Easter Eggs on the actual device because I love that in video games,” he said. He spent an hour a day doing what he wanted and freeform modelled what would become the Ray Gun essentially, he is Mr. “I previously had a conversation with an art director and was spitballing ideas about bringing different elements into the World at War narrative,” he said, “and one of the ideas I had was about those retro futurism toys in cereal boxes back in the day.” Ultimately, he became the only weapons artist for Call of Duty: World at War. One of them is the Ray Gun, the Wonder Weapon created by Treyarch for the then-secret third mode of World at War: Zombies.įew people know its history better than Treyarch Senior Lead Artist Maxwell Porter, who started as an environment artist on Call of Duty® 2: Big Red One before becoming a weapons artist for Call of Duty® 3. “I love this Gun!” – Nikoli Belinski, Call of Duty®: World at WarĪs we approach the 20 th anniversary of the Call of Duty® franchise, there are countless moments in its history we all look back on fondly.
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